As part of the Flow team, I was responsible for designing and organising the film’s 3D flora using Blender. My main task was to create a comprehensive plant asset library and use it to build atmospheric, story-driven environments across different scenes. Working closely with director Gints Zilbalodis, I studied real-world biotopes—such as forests and meadows—to develop a stylised but organic plant system that supported the film’s narrative.
Using "Scatter", I placed plants within empty landscapes, treating the terrain like a canvas and composing vegetation according to mood, rhythm, and cinematic framing. Each composition was carefully adjusted for multiple camera angles, ensuring visual cohesion and clarity in all shots.

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